Even a rival can
save your skin.
Three expedition maps. Unpredictable creatures. The temptation of one more room. Your own minecart lets you store your finds and choose when to leave.
GLOAMCARTSTUDIOShared danger. Personal greed.
Survive together.
Come home richer.
A horror scavenging game for 1–4 goblins.
Good friends. Bad decisions. Better real estate.
A fortune to find.
A whole world to come home to.
Explore your new home / The Grand Cavern
Follow the lanterns through crooked streets, busy stalls and houses tucked into the rock. A river cuts through the town; bridges and climbing lanes connect its neighborhoods.
This is where you catch your breath, spend your spoils, and become a goblin with something to lose.
Actual in-engine screenshots · Rivals 0.49.2
Start small. Move up.
Claim a plot, build your home, and fill it with the spoils of your adventures. Work your way from Scrapheap Flats to Lantern Terrace and the high, walled Compounds.
The game / Friends, until it pays
You share the expedition. What you bring home is your own. Head into haunted places together, grab what you can carry, and decide just how much you trust the goblin behind you.
Three expedition maps. Unpredictable creatures. The temptation of one more room. Your own minecart lets you store your finds and choose when to leave.
Your offerings earn your gold and renown. Chase the daily crown, royal favor and trophies. A well-timed shove or flash bomb might help you get ahead.
Build with walls, floors and roofs. Add furniture, lights, trophies, cooking and alchemy stations. Give the neighbors a reason to be jealous.
A little royal recognition
A public tally. A reigning champion. A bounty on the goblin everyone wants to beat. There’s more than one reason to bring home the biggest haul.
Not everything wants your gold
Hollowjaw waits for someone to fall. Then it leaves its den to drag them home. Getting your friend back means following.
HOLLOWJAW / Den scavenger
Current creature model · Rivals 0.49.3
Staged in-engine review under lantern light.
Choose your edge
Ninja · Medic · Seer · Brute
Four classes.
Different ways to help—or get ahead.
The people behind the cart
Gloamcart is an independent studio founded and led by Cameron. Cameron and Jude are the main developers behind Goblin Kingdom: Rivals, shaping the game together with the help of a close-knit playtest team.

Good company.
Bad places.
Founder & Lead Developer
Leads the studio and develops Rivals, guiding the game’s vision from its first goblin-sized idea.
Lead Developer
A core development partner helping shape Rivals’ direction, systems and player experience.
All current game images are in-engine development captures. Versions and staged review scenes are identified in the image viewer. Features and visuals may change. Release date to be announced.
Press, creators & curious goblins
Questions, collaborations, or a very good goblin joke.