Shared danger. Personal greed.

Goblin Kingdom:Rivals.

Survive together.
Come home richer.

A horror scavenging game for 1–4 goblins.
Good friends. Bad decisions. Better real estate.

Welcome to the cavern
In development · Windows PC

A fortune to find.
A whole world to come home to.

Meet Goblin Kingdom: Rivals

Explore your new home / The Grand Cavern

Down here,
we live large.

Follow the lanterns through crooked streets, busy stalls and houses tucked into the rock. A river cuts through the town; bridges and climbing lanes connect its neighborhoods.

This is where you catch your breath, spend your spoils, and become a goblin with something to lose.

Actual in-engine screenshots · Rivals 0.49.2

Start small. Move up.

Claim a plot, build your home, and fill it with the spoils of your adventures. Work your way from Scrapheap Flats to Lantern Terrace and the high, walled Compounds.

The game / Friends, until it pays

Risk your neck.
Keep your fortune.

You share the expedition. What you bring home is your own. Head into haunted places together, grab what you can carry, and decide just how much you trust the goblin behind you.

01 / OUT INTO THE DARK

Even a rival can
save your skin.

Three expedition maps. Unpredictable creatures. The temptation of one more room. Your own minecart lets you store your finds and choose when to leave.

02 / UP THE PECKING ORDER

The King is
keeping score.

Your offerings earn your gold and renown. Chase the daily crown, royal favor and trophies. A well-timed shove or flash bomb might help you get ahead.

03 / BACK TO YOUR PLACE

Turn your haul
into a home.

Build with walls, floors and roofs. Add furniture, lights, trophies, cooking and alchemy stations. Give the neighbors a reason to be jealous.

A little royal recognition

Rich is good.
Smug is better.

A public tally. A reigning champion. A bounty on the goblin everyone wants to beat. There’s more than one reason to bring home the biggest haul.

Not everything wants your gold

Some things
take goblins.

Hollowjaw waits for someone to fall. Then it leaves its den to drag them home. Getting your friend back means following.

HOLLOWJAW / Den scavenger

Current creature model · Rivals 0.49.3
Staged in-engine review under lantern light.

Choose your edge

Ninja · Medic · Seer · Brute

Four classes.
Different ways to help—or get ahead.

The people behind the cart

A small team.
A taste for trouble.

Gloamcart is an independent studio founded and led by Cameron. Cameron and Jude are the main developers behind Goblin Kingdom: Rivals, shaping the game together with the help of a close-knit playtest team.

Gloamcart’s crooked cart carries a glowing lantern.

Good company.
Bad places.

Founder & Lead Developer

Cameron

Leads the studio and develops Rivals, guiding the game’s vision from its first goblin-sized idea.

Lead Developer

Jude

A core development partner helping shape Rivals’ direction, systems and player experience.

From the archives: watch the earlier Hollowjaw teaser

Earlier Classic footage

Would you go back
for your friend?

Meet Hollowjaw in this early look at Goblin Kingdom, before the Rivals direction.

27-second archival teaser: cave footage from Classic build 0.27 and creature footage from 0.25. Shows older environments and models, not the current Rivals build. Includes synthetic narration and embedded captions.

Read the narration

In this game, getting downed is only the beginning. You’re a goblin. Loot together. Build your cave. But if Hollowjaw hears you fall… it drags you home. To eat. Would you go back for your friend? Goblin Kingdom. Follow development.

All current game images are in-engine development captures. Versions and staged review scenes are identified in the image viewer. Features and visuals may change. Release date to be announced.

Press, creators & curious goblins

Pull up a cart.

gloamcartstudio@gmail.com

Questions, collaborations, or a very good goblin joke.

Download press kit